Things
Click a Thing, watch the chain
Every Thing has an arm. Click one and its arm turns a quarter clockwise. When two Things point their arms at each other, the other one turns too, and so on down the line. One click, a chain, a melody.
Four ways to play
- Normal: 99 clicks and a shop. Buy a second arm, more eyes, double points, extra coins. Chains grow from "three turns" to "the whole board".
- No Shop: 99 clicks, a pre-seeded board, nothing to buy. Pure looking. Pick Chaos for a 20 x 14 board where every Thing already has two arms and you get ten clicks.
- Zen: no limit. Grow the board to 20 x 20, tune each Thing to its own note and play melodies with chains.
- Puzzle: ten hand-made boards with holes and a target. Every one verified solvable, some with exactly one solution.
It plays music
Every turn in Normal and No Shop plays the next note of a tune: Für Elise, Ode to Joy, the Little Fugue, Korobeiniki, Greensleeves, The Entertainer and more, in the rhythm of your clicks. Zen lets you write your own.
Share a seed
Same seed, same board. Type a friend's seed and race them on identical ground. Best scores and longest chains are kept per mode and board size.
What's in the box
- 3 board sizes for the click modes, 10 puzzles, 12 achievements
- 21 public-domain melodies, 13 start jingles
- Six languages
- A board of Things that breathe, blink and watch your cursor
Free, and a hello
Things costs nothing. It exists to say hello from needmoar.games, a site that ranks Steam games by what players actually prefer, one head-to-head duel at a time. If you enjoy the Things, go pit your own library against itself: needmoar.games.
Made with Godot. Fonts: Barrio, Nunito, Geist (SIL OFL).
| Published | 3 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | needmoar.games |
| Genre | Puzzle |
| Made with | Godot |
| Tags | Arcade, Casual, chain-reaction |
| Average session | A few minutes |
| Languages | German, English, Spanish; Castilian, Japanese, Korean |
| Inputs | Mouse |
| AI Disclosure | AI Assisted, Code, Graphics, Text |






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